
¨Sony Corp. has patented technology that would prevent its PlayStation consoles from playing used, rented or borrowed video games -- raising questions about whether the electronics and entertainment giant may attempt to redefine what it means to own something in the digital age.
Speculation over Sony's plans for the technology have sparked a furor online as game fans and consumer advocates fret that the company may incorporate it into the upcoming PlayStation 3 console, due to hit stores this fall.
They worry that it would wipe out the $1 billion annual market for used games and could even prevent someone from playing games at a friend's house.
For its part, Sony has decried the "false speculation" surrounding the technology, patented in Japan before the October 2000 introduction of PlayStation 2. Sony has said little else about the technology or how the company might deploy it.
It is not unusual for technology companies to patent innovations and then never incorporate them into products.
Documents filed in April 2000 with the U.S. Patent Office describe a method of copy protection by which the game system would verify a disc as legitimate, register the disc to that game console, then wipe out verification data so the disc would be rendered unreadable to other PlayStations.
"Since only titles for which legitimate software has actually been purchased and which have been initially registered in the machine table can be used, resale (so-called used software purchase) after purchase by an end user becomes practically impossible," according to the patent documents.
Although Sony has been vague about its plans for the technology, "I actually think they're toying with this idea," said Michael Pachter, a game industry analyst for Wedbush Morgan Securities.¨


